color = f(x, y, t)
Every pixel is a formula of its position and the time. A few lines of text compile to a GPU shader that paints the frame, at any resolution.
Move over the picture: mx and my follow your pointer.
Pick an example or edit the text. It recompiles as you type, and the last working version keeps playing while there are errors.
Renders its first 4 seconds at 30 fps and 256 pixels tall, then compares the program text with storing the pixels, plain or run-length encoded.
The compact reference written for language models. The full one is in docs/language.md.